[-aTr-] wrote:
I know about VTFEdit, cause I use it for making custom skins for other Source games. But about it's own lightning model. But I'm more concerned on the disappearing models, as you saw in that video, which are mostly the windows. But it happens on many props, if you get too close to it and view it in a small part (like the edge) it disappears. I'll try messing with the lightning in the meanwhile.
I compiled the same map and got the same results as you. The models are not disappearing. There are two models. The window and the curtain that covers the window. There is an environment fade entity that fades the curtains when you approach with the camera.
Ideally, you would expect that the curtains which are slightly transparent would cover the window completely and obscure the window if lit properly and the window would show through the curtains when the camera approached the window under certain lighting conditions.
The lighting illusion may not be working at all or not working properly. I have not checked to see if Valve has the same environment fade entity programmed into their engine.
This highlights the biggest obstacle. Valve may not have entities that can be substituted for those created by Troika. If not, we have to program the missing entities.