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 Post subject: Revival Installer
PostPosted: Thu Nov 01, 2007 4:19 pm 
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Joined: Fri Feb 02, 2007 4:42 pm
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Location: Victoria, Australia
This one is going to take a while to create ...

So I've made a wiki page that contains the log of changes I make (so you can see my progress, basically.)

http://www.thedaedalus.net/revivalwiki/ ... _Installer


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PostPosted: Thu Nov 01, 2007 10:23 pm 
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Great job Daedalus! I'll be keepin my eye on this one:)


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PostPosted: Fri Nov 02, 2007 11:31 am 
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You may have noticed I'm localizing this - we have a French community who would probably benefit from have translated text.

It's pretty easy to localize - it reads an ANSI text file which contains the text to be displayed. The language file has all of the English and other languages in it, and any object that's displayed on the installer can be localized without any special code.

Nearing release I'll post up the current English translation so people can translate it to their native tongue, and the translation will be included in the release.


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PostPosted: Fri Nov 02, 2007 11:45 pm 
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Very cool! I've noticed quite a big French fanbase for the game, and I'm sure people all over the world will appreciate the heck out of this. :)


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 Post subject: Re: Revival Installer
PostPosted: Thu Dec 27, 2007 4:06 pm 
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A progress update.

I now have file extracting working properly. It's basically just calling Vextract with the proper commandline options to do what we need. Vextract has been updated to display progress in percentage, and displays it's progress to a textbox on the extract form. Also Vextract now skips files that exist in the destination directory if the file size matches - saves writing out the files again if they're already there.

A few small things have been added, mostly things that help me with the coding side. The next phase is the texture extraction and conversion process, and then the decompiling/fixing of maps.

Shouldn't be long till this gets released, sometime early 2008.


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 Post subject: Re: Revival Installer
PostPosted: Wed Jan 02, 2008 1:33 pm 
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Another update.

Most of the processes are implemented - extracting files, extracting more files, preparing for texture conversion, decompiling & fixing maps. Additionally, I now have an updater mostly implemented - it checks with a php script on the website to see the latest version of specific tools, and downloads items that are different (assuming the website has newer version than the client.) It doesn't yet extract these files anywhere, just downloads them.

Not much remains to be done - I need to put in the following:
  • Texture conversion
  • Finish the updater
  • Put in an automation option (will run through the pages automatically executing the actions)
  • Fix a few small things (localization, places where I skimped on proper checks)

After these are done, I'll release the first version of the install. Say goodbye modinstall.bat, and hello to the interactive GUI installer!


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 Post subject: Re: Revival Installer
PostPosted: Thu Jan 03, 2008 2:06 am 
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WOoHOOOooo! Lookin forward to it Daedalus! :P


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 Post subject: Re: Revival Installer
PostPosted: Fri Feb 01, 2008 2:04 am 
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Oh thank god for that, I never managed to get that BAT file to convert the original maps, hopefully that GUI thingy will change that


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