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 Post subject: Question about HL2 Content in the SDK
PostPosted: Sun Sep 27, 2009 3:23 pm 
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Hello there.
I'm starting out with first experiments regarding level design, and there managed a question to come up...

How do you hide the Half-Life2 Content in the texture browser? If I want to make a mod for the Bloodlines Revival Project, I don't want to accidentally use textures from Half-Life, in case someone later uses BloodlinesRevival with another Source game.


Oh, and just in case anyone is interested, here is a first raw idea of one of the maps, Tube station themed, kinda sucks, but I'm no professional level designer :mrgreen:


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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Fri Oct 02, 2009 6:36 pm 
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Yes you can filter them. In the model viewer, at the filter box, type your mod's folder name. That way it should only show the contents from the mod.

The map is not bad, but they are looking very poorly detailed. You should make the tunnel have more sides, and are those textures are from Bloodlines? They look like low detailed ones. But the idea itself is not really bad. Try working on detailing it a bit.

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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Fri Oct 02, 2009 6:40 pm 
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I'm just starting out :P

I know about how to filter by the mod's name in the model selection box, but I'd like to filter textures, to not accidentally use HL2 or CSS ones.


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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Sat Oct 03, 2009 1:10 pm 
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Hmm... I think I found a way, you can just comment out the "GAME hl2" in the gameinfo.txt file, but that causes hammer not to work properly, because it can't find different textures, like the grid texture, and other basic stuff :roll:

EDIT: The converted models from VTMB (the subwaycar) appear to be a bit buggy when it comes to lighting... I have a light directly in front of the waggon, but it still looks dark, does anybody know how to fix that?
(Btw, the "Way out" sign is my first custom model successfully imported :) )

Edit2: I re-made the Sign, as you can see on my avatar ;)


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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Tue Oct 06, 2009 2:51 pm 
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Unfortunatly I cant help much, but I love the look of it!! I always thought a tube station would be great in bloodlines, seems like the perfect thing to have in it! What hub were you thinking of putting it in? I think probably santa monica would be the best, but downtown/hollywood could probably do with it to regain some of the feeling of santa monica.

Have you seen the film creep? I can imagine having some monster like that down there would be great!

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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Tue Oct 06, 2009 10:48 pm 
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Undercult wrote:
Unfortunatly I cant help much, but I love the look of it!! I always thought a tube station would be great in bloodlines, seems like the perfect thing to have in it! What hub were you thinking of putting it in? I think probably santa monica would be the best, but downtown/hollywood could probably do with it to regain some of the feeling of santa monica.

Have you seen the film creep? I can imagine having some monster like that down there would be great!



Well... what hub?

What about the whitechapel hub?
I was planning to do a London-themed mod for the Bloodlines Revival Project, but as my work is keeping me busy atm, I'm lacking a bit of time ;)
Maybe at the weekend I'll make some progress.


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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Tue Oct 06, 2009 11:58 pm 
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Undercult wrote:
Unfortunatly I cant help much, but I love the look of it!! I always thought a tube station would be great in bloodlines, seems like the perfect thing to have in it! What hub were you thinking of putting it in? I think probably santa monica would be the best, but downtown/hollywood could probably do with it to regain some of the feeling of santa monica.

Have you seen the film creep? I can imagine having some monster like that down there would be great!


I think the subway train looks more like from London then a LA subway train since I think Xaes is setting a entirely new chronicle there that has nothing to do with the original Bloodlines storyline...


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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Fri Oct 23, 2009 12:23 am 
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Xane wrote:
I don't want to accidentally use textures from Half-Life, in case someone later uses BloodlinesRevival with another Source game.


Not sure what you mean by this. The Bloodlines Revival mod is a Half-Life 2 mod, so it requires Half-Life 2 to run. I suppose there is a small chance that later we'll make it a stand-alone mod, but I doubt it. For now, I recommend not worrying about what textures are used.


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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Fri Oct 23, 2009 6:41 pm 
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Daedalus wrote:
For now, I recommend not worrying about what textures are used.


Yes, I actually came to that conclusion aswell :wink:


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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Mon Oct 26, 2009 4:08 pm 
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As Daedalus said, you can use the textures from Half-Life 2 too, since this is a mod, and those textures are common shared textures, you have it even if you don't own Half-Life 2. You just have to have a Source game bought (except L4D and Zeno Clash).

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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Thu Jun 03, 2010 1:23 am 
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I think need to remake most of the мaps. Many of them were made using a copy-paste. Many maps do not look very plausible. In my opinion mappers in Troika is not very good.

It could be something like Black Mesa Source for Half-Life.

The best way is find a good mapper, who agreed to support the project. But this should be done only after the game code will be ready. Or most of it.

Orange Box Engine are optimized for very big maps, so the size of areas can be increased.

But this task is very difficult...


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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Thu Jun 03, 2010 1:26 am 
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Razdor wrote:
I think need to remake most of the мaps. Many of them were made using a copy-paste. Many maps do not look very plausible. In my opinion mappers in Troika is not very good.


I plan to go through a lot of the maps and make visual improvements, but that won't be until after the core game has been released. As you said, it's quite a lot of work, and strictly speaking isn't one of the goals of this mod.

It is something I'd like to do though :)


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 Post subject: Re: Question about HL2 Content in the SDK
PostPosted: Thu Jun 03, 2010 1:44 am 
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Daedalus wrote:
but that won't be until after the core game has been released.

That's what I mean.

But I do not think that players will enjoy the game, which differs from the old only graphics.

This game could be better. Much better.


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