Don Strudel wrote:
Wraith11B wrote:
but I think that non-programmers could help through the development of added missions, dialogue, things that the programmers could probably then use as a guide for additions to the games. Also, finding or sourcing items for importation into the game to round it out better than what it was.
You people never learn, do you?
Please don't turn this into an attack. If you didn't mean it that way, I apologise, but thats how it sounds.
Don Strudel wrote:
The Revival project is not about modding Bloodlines (which I consider a waste of time, since the game is perfect as is), it is about updating Bloodlines to the final version of the Source engine and nothing more. After that goal is accomplished, then anyone who is familiar with modding Half-Life 2 can make their own mods with no more input needed by Daedalus and his team. This is explicitly stated in the Revival project goals.
This is, in essence what our situation is. BUT, modders can always start working on mods now - you can presently create maps in Hammer, with all textures, sounds, and maps available.
The rest is still a work in progress, but that basis allows creative modders to at least start on maps, models, etc in preparation for when conversations, computers, etc are available in the mod.